[blog] Can you hear me now?
Voice coming to Second Life is all the buzz lately. It could bring with it some interesting ways to add to communication and collaboration in SL and the Teen grid.
A recent blog post from Tech News World covers the topic of voice in Second Life and also mentions the work of Global Kids as a non profit in SL. An excerpt is below.
Second Life Residents Speak for Themselves Several universities hold classes in the virtual world, bringing together students from around the globe. In addition, well-known businesses, including American Apparel, Sire Records and singer Regina Spektor, as well as smaller businesses and nonprofits such as Neo-Realms Entertainment, Crescendo Design and Global Kids, have set up shop in Second Life."[Virtual worlds] are also advertising Email Marketing Software - Free Demo and [promotional] platforms, collaboration platforms, software Make sense of your IT infrastructure - Click Here. development environments, online communication platforms, environments for testing new ideas for the real world, virtual sex playgrounds and potentially new content distribution platforms," Cai continued.
In that context, Cai explained, having voice is very important. Although people who see Second Life as simply a game may not be keen to use their voice because it might "ruin the virtual aspect of the game" for those looking for an alter-ego experience, people who use it as a collaboration and communications platform will definitely value voice.
Read the full post here.
