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September 28, 2009

[RezEd] Visit the SmallWorlds RezEd Educator's Zone

Earlier this month, the social networking platform Ning announced it's Apps Platform program and among the initial batch of featured Ning Apps listed in it was the virtual world SmallWorlds.

Well, if you haven't checked this out yet, RezEd.org, set up it's own embedded SmallWorlds members lounge for members of RezEd to be able to interact and chat in 3D while logged in to the RezEd network. Look's like we were even the first to add it to our Ning network page as reported by Virtual Worlds News:

Ning Network Creators can now add the SmallWorlds app to their network. For SmallWorlds, this means instant increased visibility should any of the Ning groups choose to add the app to their landing page. According to SmallWorlds, educator network GlobalKids was the first to add SmallWorlds to its Ning page.

You can visit the RezEd Educator's Zone here.

[staff] SuperBetter: how to turn recovery into a multi-player game

I found this blog post by writer Jane McGonigal of San Francisco very inspiring. She describes on her blog how she confronted her long recovery period from a concussion into a multi-player (offline) game. (Some might call it an ARG.)

To summarize, Jane through a freak accident got a head concussion that was going to take several months to a year to recover from. She found herself getting depressed and anxious about the process of therapy and waiting for her eventual recovery to be over. Instead of struggling through it alone, Jane came up with a way of re-contextualizing her recovery process as a multi-player game with her as the protagonist overcoming various villains, obtaining power-ups, and beating levels along the way. She enlisted her friends and family as her sidekicks, scorekeepers and side characters to spread the fiction. It's an inspiring example of the power of narrative to rise above difficult situations.

Thinking about our teens, it seems to me that this story speaks powerfully to the capacity of game creation to re-contextualize any problem (whether personal, community wide or global) into a heroic pursuit and to give you agency as the player to confront it. I can see myself as saving the earth's precious resources, or making my community safer and cleaner, or beating back the villains of illiteracy and apathy. What this tells me is that the game design process is critical, rather than just focusing on the final digital game.

This is probably self-evident to other OLP staffers more involved with Playing 4 Keeps. But I found this quite inspiring.

September 24, 2009

[media] The Digital Generation on Edutopia

nafiza1


Within the June/July edition of the Edutopia magazine, one of GK's Youth Leaders was highlighted as an example of how much youth can learn by creating and personalizing their own avatars.

In this edition, the article "Beauty and the Avatar" takes an in-depth look at how personalizing an avatar, can help youth deal with stereotypes that surround "beauty".

Discussing an eighth grade health class, the article begins with the following discussion: "Who looks gross? Who wants a makeover? Most teachers would ban this kind of digital discussion, but not health teacher Diane Whiting. She encourages it, because what students say online often reveals concerns that would otherwise go unspoken."

Nafiza Akter, a GK Leader, can be seen within these pages as an example of "how a student...uses an avatar in the virtual world Teen Second Life to create educational movies and collaborate with other teenagers globally". Nafiza was featured in Edutopia's Digital Generation Project, which you can see here. Within it, she speaks about her avatar and why she chose certain features, a perfect example for this article.

Enjoy the read!

September 23, 2009

[staff] Tour Guide to the Best of the Metaverse

At Global Kids I am in charge of a really awesome project called the “Virtual Worlds Capacity Building Program for Nonprofits.” (What the name lacks in parsimony, it makes up for in descriptiveness. I sometimes wish we could just call it “The Rutabaga Project,” or something like that.)

Despite the name, it’s kind of a dream project for me. I get to work with some really cool organizations over the course of four weeks and help them to think about the possibilities for integrating virtual worlds into their strategies and activities. Already in the first summer session, I had the pleasure, alongside my colleague Amira, to work with representatives of the Adler Planetarium, the Vera Institute of Justice, the Justice Policy Institute, Edutopia, Archi-treasures and the National Writing Project!

Together each week we got to explore together a different aspect of virtual worlds, including avatar creation, 3D building, multimedia presentations, and games-based learning. While we spent the most time in Second Life, given the vibrancy of the nonprofit community there, we also got some time to explore other virtual worlds such as Metaplace, Whyville and Small Worlds.

As someone who has spent years in these kinds of spaces, it is helpful for me to be around people who are totally new to virtual worlds. I forget how daunting and bewildering these environments can be. One of our participants complained of dizziness when moving around her avatar. Another got so frightened when another avatar starting talking to her that she immediately logged off.

On the other side, it’s inspiring for me seeing these activists, educators and organizers have their own epiphanies of what these tools might offer their organizations. You can read my recap of the Virtual Roundtable we held for the first “graduates” of the program a few weeks ago to get an idea of their thinking.

Our hope is that out of these brief exposures might blossom new, innovative uses of these virtual tools. Some of these might directly involve Global Kids and others might be done on their own initiative. I am certain that there is still much more potential out there for education, civic engagement, collaboration and cross-cultural connections that we are just starting to imagine.

We know that there are potentially many, many organizations that might benefit from this kind of facilitated exposure to virtual worlds. In the coming months, we are hoping to be able to open up this process to more civic and cultural organizations that wish to participate. Because as far as we know, we are the only organization that is doing these kinds of virtual world exploratory sessions, specifically tailored for the public good sector.

My larger hope is that as these groups over the next years start their own virtual world builds, exhibits, offices, conferences and games, our own youth will get to benefit from these as they become more engaged digital citizens.

Just one of the cool projects I get to work on at Global Kids!

Update on the Iceberg's

The last time I posted here about what the Iceberg's are up to with their project was back in July. We've continued to meet on a weekly basis and are moving on to other aspects of the project. . .

Since we completed the inhouse flyers, setting up our MySpace page, and making a brochure, we have been working on recruiting people to contribute lyrics/essays/poems to the DIDI CD about homelessness. To back up a little bit, the brochure we created was passed out at a meeting at the facility with other community service providers in the room including representatives from Charlotte-Mecklenburg Schools, Communities in Schools, and others. I presented about DIDI and gave the agencies the brochure that the Icebergs had created. We wanted the agencies to be aware of the program and if they wanted to volunteer to be a 'host'-meaning once the Icebergs leave the facility, if they can continue DIDI with a willing agency, then they can be added to the brochure as well.

We read articles about homelessness from the local paper, the Charlotte Observer. We posted our DIDI project on the Charlotte Mission Possible Web site as a way to help out the community. One of our favorite articles (not local) was this one about a homeless woman who is a blogger and was hired to write for Elle magazine. The picture and article showed us that homelessness doesn't always fit the stereotypes.

Using Audacity and a headset and mic, one of the Iceberg's recorded an essay addressed to the homeless population to be included on the CD. In the next few weeks, we have arranged for speakers from local homeless shelters; the Relatives and Homeless Helping Homeless to visit the facility and talk about their program. Hopefully this will give the Iceberg's more material to draw from to include on their CD as well as be connected with an agency they might want to volunteer at when leaving the facility.

We'll keep you posted!

[RezEd Podcast] Episode 40

RezEd Podcast Episode 40 - Discussions on using WoW in Ed and the partnership of Whyville and Dell.

(WORLD) The fortieth RezEd monthly podcast, produced by MediaSnackers with Global Kids.

Discussions around using World of Warcraft in education with four users and details of a new commercial partnership between Dell and Whyville plus the usual news and events from the Rezed community.

Show Notes:


  • 0.00—0:24 Intro

  • 0.25—4.48 RezEd news with Amira and Krista at Global Kids (any news or events can be submitted here)

  • 4.49—5.07 intro to Jim Bower, cofounder of Whyville

  • 5.08—6.12 new partnership with Dell

  • 6.13—8.06 commercial understanding relevance of virtual worlds

  • 8.07—9.45 other opportunities

  • 9.46—11.18 future developments

  • 11.19—11.24 thanks / outro

  • 11.25—12.21 Rik introducing World of Warcraft conversations

  • 12.22—12.54 Lucas Gillispie, Instructional Technology Coordinator, Pender County Schools, North Carolina intro

  • 12.55—13.48 Craig Lawson, Pender County Schools, North Carolina

  • 13.49—14.32 Helga Brown, Cyber Campus Coordinator Elizabeth City Schools, North Carolina

  • 14.33—15.11 Bing Shao, Undergraduate Student, City University of New York, New York

  • 15.12—17.08 WOW potential use for educators (LG)

  • 17.09—17.42 film making (HB)

  • 17.43—21.32 tackling negative ideas behind gaming (LG & CL)

  • 21.33—23.11 experience of gaming (BS)

  • 23.12—27.20 advice on getting started (LG, CL, BS)

  • 27.21—28.23 wiki for WOW use for educators

  • 28.24—29.22 Rezed WOW group

  • 29.23—29.49 thanks / outro

  • 29.50—32.14 Amira and Krista detailing the upcoming events for the RezEd community (any news or events can be submitted here)

  • 32.15—32.22 outro

Download the episode here.


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September 21, 2009

Global Kids Professional Development Trainings Starting Soon

Jay leading Boston MassIMpact training
Starting on September 22, Global Kids will begin offering at our Center for Global Leadership a series of professional development trainings for individuals interested in learning from our innovative approaches to global issue education, youth development, and civic engagement. The training schedule is as follows:


  • Service Learning Strategies - Tuesday, September 22, 2009 or Saturday, October 24, 2009
  • Linking Curriculum and Service - Friday, September 25, 2009 or Saturday, November 7, 2009
  • Creating a Safe Space I - Conflict Resolution - Friday, October 2, 2009
  • Developing Global Citizens - Wednesday, October 7, 2009
  • Tech Tools for Teachers and Trainers - Saturday, October 17, 2009 or Friday, October 23, 2009
  • Incorporating Digital Media into Your Curriculum - Saturday, November 14, 2009 or Tuesday, January 12, 2010
  • Interactive Teaching Strategies - Wednesday, November 18, 2009
  • Games Based Education - Friday, December 4, 2009
  • Creating a Safe Space II - Cultural Diversity - Thursday, December 10, 2009

The full-day trainings are only $75 per person, or $50 each for two or more trainings. Trainings will take place at the Global Kids' Center for Global Leadership, located at 137 East 25th Street, 2nd Floor, New York, NY 10010.

For more information, see the Global Kids website.

September 10, 2009

Project New Media Literacies is hiring

Our friends and partners in crime for the Media Masters program, Project New Media Literacies, are hiring for a new project called the Educator's House, a professional development program for teachers of Rio de Janiero, Brazil. This international project joins the NML team with The Alchemists and Rio de Janiero's Department of Education to implement a new paradigm for teaching that fully integrates the new media literacies across curricula.

Very exciting!

Read more about the open positions on the NML Blog.

September 9, 2009

[RezEd Podcast] Episode 39

Special RezEd Podcast Episode 39 - Youth Voices on Virtual Worlds

The thirty-ninth RezEd monthly podcast, produced by Global Kids.

In this episode, Shawna Rosenzweig [GK staff] speaks with three incarcerated youth who have worked with Second Life to complete the Dream It. Do It. Initiative and a high school student about her experience with Science in Second Life.

Show Notes:


  • 0.00—0:35 Intro

  • 0:36 - 13:20 Shawna Rosenzweig [GK staff] speaks with three incarcerated youth who have worked with Second Life to complete the Dream It. Do It. Initiative.

  • 13:21 - 19:25 Shawna Rosenzweig [GK staff] speaks with a high school student about her experience with Science in Second Life.

Download the episode here.


Subscribe Now!

Subscribe to RezEd.org Podcast Series

Subscribe in podnova Subscribe in NewsGator Online Add to netvibes addtomyyahoo4 Subscribe to My Odeo Channel Add to Google

To subscribe directly through iTunes:

Add to iTunes