P4K Camp Day 2 

July 7, 2010
Hello there, this is Quiniese reporting on today's events. Well today was also fun biggrin.gif Our opening activity was cool...I got to show off my page and the other participants got to create pages. We also got to begin gaming *claps*...this was fun...all the steps were well explained, simple and clear...all except the EMERGENCE level...when I got there I was just lost as to what I was supposed to be doing with that...I think that this step needs to be explained more, but simpler...I spent a lot of time trying to figure out this step therefore I was unable to reach the creating my own game level...thank goodness for Krista, the facilitator, and Peter, an intern, because of them I didn't have to wait long to get help or questions answered. But overall today was much like yesterday energy wise, and I look forward to tomorrow.

P4K Camp Day 1 

July 6, 2010

Hello there. My name is Quiniese Egerton and I will be reporting to you daily about this P4K summer program that I am a part of. For starters I learned about this opportunity through The Door. My role as a participant/intern allows me to go through this program and give feed back to the staff about the program.

The P4K Summer Camp is a two-week intensive program, that gives us participants a look at what it means to design a serious game. During this camp, we will test a curriculum that GK has created, to make sure it works, create a serious game design, present that design at the end of the two-weeks, AND create videos to represent the various departments that we take part in through the curriculum. These departments are ones that could be found in a game design organization, such as art, game writing, sound, etc.

Video Games for a Better Tomorrow 

NBC New York had a great write up recently of Global Kids' Playing 4 Keeps program in conjunction with the New York Public Library.

Read the article below or here.

Students Design "Serious" Video Games to Deal with Global Issues
By Jillian Scharr

Video games for a better tomorrow

Video games can get a bad rap from parents and teachers who see them as a distraction from serious study. But students at three New York public libraries, however, are part of an after-school program designing “serious video games”
The program, called “Playing 4 Keeps,” is one of the many after-school programs at the 67th Street and Countee Cullen libraries in Manhattan and Clason’s Point in the Bronx.

For twenty weeks during the school year, students and librarians discuss various global issues and then play a “serious video game” on the subject.  Each library group also designs an original game dealing with a topic of their choice.

Last year, the “Playing 4 Keeps” program’s pilot run, design topics included global warming, drug trafficking on Long Island, and media conglomeration.

Global Kids at Games for Change 2010 

This week has been all a-Buzz with the 7th annual Games for Change festival (G4C) and Global Kids has been in the midst of things presenting, interviewing and covering some of the great content at this year's G4C.

Below is a recap of some of Global Kids' G4C highlights:




This week is the 7th annual Games for Change (G4C) Festival and Global Kids has been busy with speaking at the conference, along with bringing youth to present and conduct interviews of speakers and attendees.

One of the panels Barry Joseph led for G4C brought together some of the amazing partners and people that have been part of Global Kids' Playing for Keep (P4K) program.

You can watch a video of the panel below or directly on YouTube - enjoy!

Below are the photos, taken by Christopher Duggan and shared here with his permission, from the Global Kids' "Spreading Serious Game Design" Panel at Games For Change, May 24th, 2010.

The Full Panel

Global Kids "Spreading Serious Game Design" Panel at Games For Change 

This afternoon the following presentation will be used (poorly converted by Slideshare, yet convenient) by some amazing individuals and institutions. Here's a preview:

The panel featured Global Kids' Barry Joseph feature a panel with the following individuals:

Cub Scouts’ Video Game Pin Sending Wrong Message? 

Lots of conversation has resulted over the Boy Scout's new Gaming Pin. Our own Rik Panganiban wrote a lengthy post on this thoughts on the hopes and shortcomings of this new initiative. This spurred Lauren Barack of the School Library Journal to weigh in, and used Rik's post as a jumping off point.

Cub Scouts’ Video Game Pin Sending Wrong Message?

The video gaming merit award offered by the Boy Scouts of America (BSA) has proven popular. But gaming advocates are concerned that requirements to earn the belt loop or pin are promoting consumerism and anxiety around gaming—rather than the activity’s learning potential.

Playing for Keeps Spring Program Begins! 

P4K teens w Kyle Li
During the month of May, a team of Global Kids teen leaders are participating in an exciting new Playing for Keeps program, challenging the teens to conduct video interviews with digital game developers on the subject of serious games. This project is part of our larger plan to scale up our serious gaming program to reach many, many more teens around the world.

So far our teens have met twice and are already becoming more adept at understanding serious games, conducting a professional interview with an adult, and coordinating the entire video production process. Read on for more details about this new Playing for Keeps Spring project...

We are excited to announce the Gamechangers Kids Competition 2010, sponsored by HASTAC and the MacArthur Foundation. Kids are invited to submit their own mod of the popular games Spore and LittleBigPlanet. Here's some of the details:

Join the 2010 Game Changers Kids Competition for Spore and Little Big Planet players. This is your chance to prove yourself as an innovative video game creator! Winners must be under 18, and will be selected based on “Creativity” and “Playability.”

LittleBigPlanet Challenge: Create an inspired LittleBigPlanet™ level with a team of 2 or 3 of your friends, or on your own for a chance to win a PSP® PlayStation Portable device and game!

Spore Challenge: Create an inspired adventure with a team of 2 or 3 of your friends, or on your own for a chance to win a visit to Electronic Arts, home to Spore!

Learn more at