Global Kids at Machinima Expo 2012 


This past weekend saw the 5th annual Machinima Expo which celebrates the best in machinima online. The event screened a plethora of films and fascinating panels to explore all aspects of the film community. Global Kids was invited to serve as a panelist during a session titled The Machinima Is The Message: Politically Direct. During the session we focused on our work with youth this past summer to create our climate change film The Future We Want and discussed how machinima is an asset to our students.


The panel was held in Second Life and broadcasted via Livestream to dozens of attendees. Watch the full panel below. 



Youth Virtual Video On Rio+20  

In just two weeks' time, Global Kids Youth Leaders created a machinima film about the Rio+20 United Nations Conference on Sustainable Development, which took place in Rio de Janeiro in June 2012.  Youth were part of our Virtual Video Project (VVP) and learned skills in researching, script writing, storyboarding, voice acting, filming, and virtual world effects. 


In partnership with the Brooklyn Public Library (BPL), youth were able to premiere the film to a group of teens from BPL in a fantastic end-of-program presentation.  Their hope is that through the film, more youth will learn about the global effects of climate change and be encouraged to take action.  Check our the final video below! 



Read more posts about VVP here.

Global Kids Virtual Video Project Youth Start Badging!  

Youth personalizing their profile pages on BadgeStack.


Yesterday fiteen Global Kids Leaders came for our first day of the summer Virtual Video Project. The day was jam packed with introductions to Machinima, Second Life,  and BadgeStack. Check out photos below of the first group of students to start the Global Kids summer beta digital badges program! 


Youth sigining up for BadgeStack accounts.



Global Kids Leaders draw what their ideal avatars would look like.


Kiva earns the very first community badge by accepting three friend requests.



Talking about Virtual Worlds for 2011 BAVC Producers Institute  

Producers Institute for New MediaLast Saturday, I had the honor of addressing an audience of about 150 documentary makers and new media experts at the Tribeca Film Center on the subject of virtual worlds and new forms of storytelling.  It was part of the awesome Producers Institute for New Media Technologies, a two-week long crash course for documentary filmmakers on integrating digital media and storytelling, organized by the nice folks at the Bay Area Video Coalition

[vvp] Machinima for Social Good 

Award winning machinima producer, Draxtor Despres' latest video report focuses on using machinima for social good and Global Kids machinima film "Discovered". In it he features interviews with Chris Hall and our own Rik Panganiban.

The MacArthur Foundation recently published a series of articles to the "Behind the Research" section of their Spotlight on Digital Media and Learning site which highlighted some of our programs both past and upcoming.

Below you can read the article entitled "Behind the Research: Students Use Digital Tools to Tell a Real Child Soldier’s Story" by Mac Montandon.

Behind the Research: Students Use Digital Tools to Tell a Real Child Soldier’s Story

The Museum of the Moving Image and Global Kids Join Forces to Teach History.

Who learns more about history and current affairs, a student reading about Uganda in a text book, or one who talks to a former child soldier by Skype and makes a Second Life movie about his and his fellow soldiers’ lives? No question. Yet not everyone has this kind of learning opportunity in a classroom. That’s where museums come in.

[staff] Machinimania 

"There are many different ways to use machinima as learning and entertainment tools".

This is something my friend said to me the other day when I started to tell him about a program OLP runs, the Virtual Video Project [VVP]. Over the last few months, I have been helping out with VVP, helping with the editing process of the child sex trafficking machinima they are currently working on. Since this, though I myself have not delved deeper into how machinima can be used educationally than I already have learned here at GK, I have found many people have a lot to say about it over some hamburgers. Apparently, pro sports channels use machinima to show replays of various goals, baskets, et cetera, made that are considered "spectacular", which my friend vehemently stressed, helps other athletes learn different techniques.